ANDROID // VERSION 9.8.3

WORMGATE

EVERY SHOT OPENS A WAY THROUGH

A tactical sci-fi arena shooter where battlefields stay isolated, wormholes turn defense into offense, and the fleet you build changes the fight.

ENTER THE CORRIDOR
07SPECIALIZED SHIPS
24CAMPAIGN MISSIONS
03STORY CHAPTERS
1–4PILOT LANDING RAIDS
100SHIP LEVEL CAP
Four WORMGATE ships exchange pulse fire, triple beams, guided missiles, and antimatter energy through a cyan and violet wormhole

LIVE FIRE // PROJECTILE TRANSFER

READ THE SHOT.
RULE THE EXIT.

Every weapon has a different job. Pulse fire controls a lane. Beams punish alignment. Missiles create delayed pressure. Antimatter deletes a missile trap. The gate keeps each weapon’s momentum—and turns your entry angle into the rival’s exit problem.

OPEN WEAPON LAB
PULSE PRISM BEAM GUIDED MISSILE ANTIMATTER
01 THE COMBAT IDEA

ISOLATED ARENAS // SHARED CONSEQUENCES

SURVIVE HERE.
STRIKE THERE.

You fight inside your own private field. Your rival does the same. The moving wormhole between them is the weapon that changes everything.

Send bullets, guided missiles, power-up capsules, drones, UFOs, radiation storms, and anti-matter through the gate—then survive whatever comes back.

01 // LOCAL FIELDYOU

Dodge, collect, aim, and control the entry angle.

02 // REMOTE FIELDRIVAL

Read the scan, predict movement, and make the exit lethal.

02 PROJECTILE LAB

SEE THE FLIGHT PATTERN // KNOW THE RESPONSE

FOUR SHOTS.
FOUR ANSWERS.

The glowing demonstrations below show the practical difference between WORMGATE’s main weapon families. They are not decoration—they teach the timing and movement each attack demands.

Select a weapon to replay its route through the moving gate.

LOCAL FIELD
REMOTE FIELD
FAST • STRAIGHT • REPEATABLE

ACTIVE WEAPON

PULSE CANNON

Fast, direct fire for maintaining pressure and forcing the enemy off a clean gate line.

BEST USE
Lead the exit and deny space
COUNTER
Change speed; break the firing line
GATE TIP
Fire just before the opening crosses the target’s path
03 HOW TO PLAY

TWO THUMBS // ONE MOVING GATE

FLY. AIM.
TRANSFER.

WORMGATE is built for Android landscape play. Movement has weight, aim can begin anywhere on the right side, and the entire match is about choosing what enters the gate—and when.

HP 24502:17WPN L3
MOVE
AIM + FIRE
POWER
ABILITY
LOCALHOLD: REMOTE
01

MOVE WITH MOMENTUM

Use the left stick to accelerate. Ships drift, so counter-thrust matters when you need a hard stop or a sudden reversal.

02

AIM FROM THE RIGHT SIDE

Touch anywhere across the right side to create a floating aim stick. Drag to aim; engaging the stick fires your ship’s weapon.

03

WEAPONIZE THE GATE

Line up shots and power-up capsules with the moving wormhole. What enters your side exits into the connected rival field.

04

HOLD FOR REMOTE INTEL

Press and hold Remote Scan to view the authorized enemy field. Release and the display returns immediately to your arena.

05

BUILD DURING THE MATCH

Collect Speed, Defense, and Damage upgrades. Destroy 25, 50, and 100 objects to unlock dual, triple, and quad shot.

06

USE POWER + ABILITY

Store up to three power-ups in first-in, first-out order. Fire the front item through the gate, and time your ship’s unique ability separately.

PINCH TO ZOOMPull back for awareness or close in for precision.
02:00 // 04:00Scheduled asteroid invasions escalate the field.
LOCAL + REMOTE SCANTrack threats without permanent split-screen vision.
WIN CONDITIONComplete the objective or destroy the rival fleet.
THE FIRST 60 SECONDS

DO THIS BEFORE THE FIELD GETS LOUD.

A disciplined opening gives you more control than frantic fire.

  1. 00:00DRIFT, THEN COUNTER-THRUSTLearn your hull’s stopping distance before committing near the gate.
  2. 00:10MAP THE GATE PATHWatch one full movement cycle. Aim where the opening will be, not where it is.
  3. 00:20TEST THE EXITSend a short burst, hold Remote Scan, and read where it appears in the rival field.
  4. 00:35BUILD THE LANEDestroy nearby objects, collect upgrades, and avoid chasing drops into bad angles.
  5. 00:50BANK THE POWER-UPKeep your oldest capsule in mind—the inventory always fires first-in, first-out.
  6. 01:00BEGIN THE TRAPCombine a projectile lane, a power-up, and your ship ability instead of spending them separately.
04 FLEET BAY

SEVEN HULLS // SEVEN COMBAT DOCTRINES

CHOOSE YOUR
WAY THROUGH.

There is no single “correct” ship. Fast craft control angles. Heavy craft outlast pressure. Specialists bend the battlefield around beams, missiles, drones, or anti-matter.

FLEET 01 // ACTIVE DOSSIER

STARTER HULL

FAST STRIKE CRAFT

VELOCITY INTERCEPTOR

The quickest hull in the Fleet Bay. It wins by taking clean lines, escaping collapse zones, and forcing the enemy to react first.

PRIMARY WEAPON RAPID PULSE CANNON

Fast single shots create clean, repeatable gate pressure.

UNIQUE ABILITY PHASE DASH

Surge forward at extreme velocity with a brief invulnerability window.

SPEED5/55
DAMAGE3/53
HULL2/52
BASE HULL // 170 TACTIC // CONTROL THE ANGLE
MATCHUP CHEAT SHEET

IDENTIFY THE THREAT BEFORE YOU COMMIT.

These are tactical tendencies, not hard counters. Pilot build, ship level, modules, gate timing, and execution still decide the fight.

ENEMYEXPECTYOUR RESPONSEBIGGEST MISTAKE
VELOCITYAngle changes and Phase Dash escapesLead the exit; force two direction changesAiming at its current position
AEGISFour-second shield windowsHold burst damage until the shield fadesDumping a power-up into protection
ATLASDrones plus five-lance burstBreak its alignment; remove layers earlyAllowing it to build a static firing lane
HELIOXThree parallel beamsUse vertical movement and irregular speedFlying along one predictable line
ASTRALFinite regular beam; long Photon LineStay outside the clean lane; bait overchargeCrossing the gate exit head-on
VESTERMissiles that track after gate transferKeep moving; preserve a purge or escapeStopping after the missile enters the gate
NULLMissile deletion and heavy hullUse direct fire and stagger pressureBuilding your whole attack around missiles
05 THE META & PROGRESSION

YOUR PILOT // YOUR SHIPS // YOUR DOCTRINE

THE MATCH STARTS
IN THE HANGAR.

WORMGATE’s meta is layered. Pilot specialization follows your account, every ship develops independently, and permanent modules sharpen the role you want that hull to play.

Ranked combat keeps Pilot, ship, and module power active—so build identity, counter-picks, and execution all matter.

PILOT // ACCOUNT

ONE POINT. EVERY LEVEL.

Pilot XP is shared across the account. Each level awards one specialization point with no Prestige reset.

FIRE CONTROLPROJECTILE CALIBER HULL TRAININGMAG-ACCELERATION PARRY MATRIXIMPACT BURSTPASSTHROUGH
SHIP // 01–100

EVERY HULL LEVELS ALONE.

Fly a ship to earn its XP. At level 100, the hull reaches +19.8% damage and hull plus +9.9% mobility and projectile velocity before modules.

01100
CAMPAIGN • SKIRMISH • DUEL • LANDING RAID
MODULES // PER SHIP

TUNE THE ROLE.

Spend Space Coins on permanent ship-specific modules. Each system has ten ranks; the visual Aura has five.

  • GUNDAMAGE
  • ARMORMAX HULL
  • ENGINESPEED
  • REACTORABILITY COOLDOWN
  • AURAFLEET GLOW
META LOOP // V9.8.3

BUILD FOR THE PRESSURE YOU EXPECT.

  1. 01CHOOSE A DOCTRINESpeed, survival, drones, beams, missiles, or anti-matter control.
  2. 02SPECIALIZEInvest Pilot points and ship-specific modules around that role.
  3. 03READ THE MATCHUPUse Remote Scan, BattleScore, and Combat Power to understand the threat.
  4. 04EXECUTEGate alignment and power timing still decide whether the build works.
SPACE COINS POWER THE FLEET BAY

Earn SC through play or use optional Google Play packs. Ship prices target roughly 25 normal wins, and every unlock is permanent.

1,000 SC5,000 SC15,000 SC
06 WAYS TO PLAY

SOLO // COMPETITIVE // CO-OP

CHOOSE THE
NEXT TRANSMISSION.

01
SINGLE PLAYER // STORY

CAMPAIGN MISSIONS

Twenty-four missions across three chapters: Broken Frontier, Three-Sided War, and Gate Collapse.

  • Arena, Waves, Assault, Recovery, and Finale systems
  • Standard gates, no-gate sectors, and six-gate 1v1v1 battles
  • First-clear Pilot XP, selected-ship XP, and Space Coins
  • Each chapter Finale adds a one-time 1,000-SC bonus
24MISSIONS
REPLAYABLE FOR STARS
02
SINGLE PLAYER // CUSTOM

SKIRMISH SIMULATOR

Build the pressure test you want before taking a ship online.

  • Dual-field or tri-field combat
  • One to five AI pilots in each rival field
  • Normal, fast, or extra-fast wormhole movement
  • Server-saved Pilot XP, ship XP, and SC rewards
YOURIVAL ARIVAL B
03
ONLINE // DEDICATED AUTHORITY

RANKED & UNRANKED DUELS

Queue into server-authoritative isolated-field combat with live progression active.

  • Fast Unranked search with no rating change
  • Ten Ranked placements reveal your division
  • BattleScore begins at 1,000 and adjusts by expected result
  • Matchmaking considers BattleScore and Combat Power
BSGPDMGK
04
SOLO + CO-OP // 1–4 PILOTS

LANDING RAID

Quick Match forms a squad—or launches solo—to complete sequential objectives and defend extraction.

DESTROY THE NESTS3 nests • counterattack • extraction5–7 MIN
DISABLE THE DEFENSE GRID3 generators • control core • extraction7–10 MIN

NO RESPAWN. A destroyed pilot earns the squad reward only by remaining through a successful extraction.

07 POWER-UPS & FIELD ESCALATION

STORE THREE // FIRE THE FIRST

SEND MORE
THAN BULLETS.

Power-ups are carried as capsules. Launch one through the wormhole to deploy its effect inside the connected enemy field.

Your three-slot inventory is first-in, first-out: the oldest stored weapon always fires first.

01

NOVA BURST

A violent gate-side blast that floods the destination with immediate area pressure.

02

HUNTER DRONE

Deploys a two-ship autonomous attack pair that acquires targets in the rival field.

03

ANTI-MATTER NUKE

A high-warning, high-consequence weapon that forces movement before detonation.

04

DRONE SWARM

Five fast attackers arrive together and saturate the enemy’s attention.

05

UFO SPAWNER

Deploys a large, fast hunter saucer armed with paired laser beams.

06

SUN STORM

A moving radiation wave that pours a capped spiral barrage across the remote arena.

FIELD EVENT

ASTEROID INVASIONS

The 02:00 wave doubles the old baseline. The 04:00 finale reaches triple baseline pressure and may bring Titan-class bodies.

FRAGMENTATION

TITAN → LARGE → SMALL

Destroying a Titan creates two Large asteroids; each Large splits into two Small bodies. Only terminal Small bodies roll drops.

IN-MATCH UPGRADES

SPEED • DEFENSE • DAMAGE

Match pickups last for the run: Speed adds 10% per pickup, while Defense and Damage add 5% per pickup up to their caps.

08 YOUR PILOT, EVERYWHERE

GOOGLE IDENTITY // SERVER-SAVED PROGRESSION

YOUR FLEET
COMES WITH YOU.

WORMGATE uses mandatory Google sign-in. One Google account owns one Pilot, one callsign, and one synchronized Fleet Bay.

CALLSIGN + PILOT LEVEL SPACE COIN WALLET UNLOCKED SHIPS SHIP LEVELS + MODULES CAMPAIGN PROGRESS RANKED STANDING

Progress, purchases, rewards, and selected ship are confirmed by the WORMGATE service and restored after relogin or reinstall.

09 PILOT BRIEFING

COMMON TRANSMISSIONS

BEFORE YOU
ENTER.

What platform is WORMGATE launching on?

Android is the first-release platform. The game is designed for landscape touch controls, safe areas, wide displays, and mobile performance tiers.

Can I play without Google sign-in?

No. Version 9.8.3 requires Google identity so Pilot progression, Fleet Bay ownership, rewards, purchases, and recovery stay attached to the correct account.

Is progression active in Ranked?

Yes. Pilot skills, ship levels, modules, and selected-ship Combat Power remain active. Ranked matchmaking uses both BattleScore and Combat Power windows.

Can every ship be earned through play?

Yes. Every ship unlock uses Space Coins, and SC is earned from matches, first-clear Campaign rewards, chapter finales, Skirmish, and Landing Raids. Optional Google Play packs are also available.

How does Remote Scan work?

Hold the Remote Scan field to view the authorized rival arena; release to return immediately to your own. In 1v1v1, a triangular selector lets you hold either rival field separately.

What happens if I am destroyed in a Landing Raid?

There is no respawn. You remain an observer and receive the full reward if your squad succeeds and you stay present. Quitting or disconnecting forfeits that run’s reward.

10 CLOSED BETA RECRUITMENT

ANDROID TEST PILOTS WANTED

ENTER THE
CLOSED BETA.

Join the current WORMGATE test fleet, play real matches, and help shape the next release. No email form is required—join the official Google Group, then use the tester download link posted there.

01
JOIN THE GOOGLE GROUP

Open the official WORMGATE Testers group with the Google account you use on your Android device.

02
OPEN THE TESTER DOWNLOAD LINK

Use the Google Play closed-test opt-in and download link posted inside the Group.

03
INSTALL, PLAY, REPORT

Install WORMGATE from Google Play and send gameplay feedback or bug reports to support@wormg.com.

PILOT INTAKE // GOOGLE PLAY CLOSED TEST

ENTER THE TEST FLEET

Join once with your Google account. The Group contains the current opt-in, download, testing updates, and support instructions.

JOIN WORMGATE TESTERS →

Group: wormgatetesters@googlegroups.com
No email entry or manual website submission required.

VERSION 9.8.3 // CLOSED BETA ACTIVE

THE GATE
IS OPEN.

Join the WORMGATE Testers Google Group above, then use the closed-test download link posted in the Group. The public Play listing is also available below.

VIEW IT ONGoogle Play
ANDROIDSCI-FI ACTIONSOLO + MULTIPLAYER + CO-OP